----------------
Temple Transport A
Extra - asset_id: 408633584
> Door to Transport A Access; Heals? False
  * Layers: default
  * Normal Door to Transport A Access/Door to Temple Transport A
  * Extra - dock_name: South
  > Elevator to Temple Grounds
      Scan Visor

> Elevator to Temple Grounds; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Temple Transport A/Elevator to Great Temple; Custom name: Temple Transport Emerald
  * Extra - scan_asset_id: 827726881
  * Extra - teleporter_instance_id: 152
  * Extra - keep_name_when_vanilla: False
  > Door to Transport A Access
      Trivial

----------------
Transport A Access
Extra - asset_id: 3885674414
> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  > Door to Temple Sanctuary
      Morph Ball
  > Pickup (Missile)
      Any of the following:
          All of the following:
              Morph Ball
              Morph Ball Bomb or Power Bomb
          All of the following:
              # https://www.youtube.com/watch?v=a5GsV49RVDs
              Knowledge (Beginner) and NTSC
              Any of the following:
                  Use Screw Attack (Space Jump)
                  Boost Ball and Morph Ball
                  Charge Beam and Missile ≥ 5 and Power Beam and Super Missile

> Door to Temple Sanctuary; Heals? False
  * Layers: default
  * Normal Door to Temple Sanctuary/Door to Transport A Access
  * Extra - dock_name: South
  > Save Station
      Morph Ball
  > Door to Temple Transport A
      Any of the following:
          Space Jump Boots
          # Double Bomb Jump
          Morph Ball Bomb and Morph Ball and Bomb Jump (Beginner)
          # https://www.youtube.com/watch?v=feHJ7rsjW0g&t=22s
          Slope Jump (Intermediate) and Use Screw Attack (No Space Jump)
          # https://www.youtube.com/watch?v=feHJ7rsjW0g
          Boost Ball and Morph Ball and Wall Boost (Advanced)

> Door to Temple Transport A; Heals? False
  * Layers: default
  * Normal Door to Temple Transport A/Door to Transport A Access
  * Extra - dock_name: North
  > Door to Temple Sanctuary
      Trivial

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 20; Category? Minor
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'MissileExpansion', 'connections': (), 'removals': (65678,), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 1.0}), 'instances': frozendict.frozendict({'pickup': 65689, 'hud_memo': 65681, 'streamed_audio': 65676, 'sound': 65686, 'audio_fade': 65683})})
  > Save Station
      Trivial

----------------
Temple Sanctuary
Extra - asset_id: 2731245106
Hint Features - Boss, Temple, Translator Gate
> Door to Transport B Access; Heals? False
  * Layers: default
  * Normal Door to Transport B Access/Door to Temple Sanctuary
  * Extra - dock_name: East
  > Transport B Translator Gate
      Trivial

> Door to Transport A Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Transport A Access/Door to Temple Sanctuary
  * Extra - dock_name: North
  > Room Center
      Any of the following:
          After Great Temple Transport A Translator Gone
          Before Alpha Splinter and Enabled Vanilla Great Temple Emerald Translator Gate
  > Transport A Translator Gate
      Trivial
  > Event - Transport A Gate Removal
      Disabled Room Randomizer and Disabled Vanilla Great Temple Emerald Translator Gate

> Door to Controller Transport; Heals? False
  * Layers: default
  * Normal Door to Controller Transport/Door to Temple Sanctuary
  * Extra - dock_name: South
  > Room Center
      Trivial

> Door to Transport C Access; Heals? False
  * Layers: default
  * Normal Door to Transport C Access/Door to Temple Sanctuary
  * Extra - dock_name: West
  > Transport C Translator Gate
      Trivial

> Pickup (Energy Transfer Module); Heals? False
  * Layers: default
  * Pickup 21; Category? Major
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'EnergyTransferModule', 'connections': (frozendict.frozendict({'target': 268566936, 'message': 'ACTV'}), frozendict.frozendict({'target': 268566936, 'message': 'ZERO'})), 'removals': (131365, 268566702, 268566946), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 1.0}), 'instances': frozendict.frozendict({'pickup': 131367, 'hud_memo': 131360, 'streamed_audio': 131379, 'sound': 131343, 'audio_fade': 131359})})
  > Room Center
      Trivial

> Event - Alpha Splinter; Heals? False
  * Layers: default
  * Event Alpha Splinter
  > Pickup (Energy Transfer Module)
      Trivial

> Room Center; Heals? False
  * Layers: default
  > Door to Transport A Access
      After Great Temple Transport A Translator Gone
  > Door to Controller Transport
      After Alpha Splinter
  > Event - Alpha Splinter
      Any of the following:
          Power Beam
          All of the following:
              Morph Ball
              Any of the following:
                  Power Bomb and Combat (Beginner)
                  Boost Ball and Combat (Expert)
                  Morph Ball Bomb and Combat (Ludicrous)
          Combat (Intermediate) and Use Screw Attack (Space Jump)
          All of the following:
              Light Beam
              Charge Beam or Light Ammo ≥ 15
          All of the following:
              Dark Beam
              Charge Beam or Dark Ammo ≥ 40
          All of the following:
              Annihilator Beam
              Any of the following:
                  Charge Beam
                  Dark Ammo ≥ 30 and Light Ammo ≥ 30
  > Transport A Translator Gate
      After Alpha Splinter
  > Transport B Translator Gate
      After Alpha Splinter
  > Transport C Translator Gate
      After Alpha Splinter

> Transport A Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 9
  * Extra - vanilla_actual: Emerald
  * Extra - vanilla_color: Emerald
  > Door to Transport A Access
      Trivial
  > Room Center
      Trivial

> Transport B Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 7
  * Extra - vanilla_actual: Violet
  * Extra - vanilla_color: Violet
  > Door to Transport B Access
      Trivial
  > Room Center
      Trivial

> Transport C Translator Gate; Heals? False
  * Layers: default
  * Configurable Node
  * Extra - gate_index: 8
  * Extra - vanilla_actual: Amber
  * Extra - vanilla_color: Amber
  > Door to Transport C Access
      Trivial
  > Room Center
      Trivial

> Event - Transport A Gate Removal; Heals? False
  * Layers: default
  * Event Great Temple Transport A Translator Gone
  > Door to Transport A Access
      Trivial

----------------
Transport C Access
Extra - asset_id: 441310400
> Door to Temple Transport C; Heals? False
  * Layers: default
  * Normal Door to Temple Transport C/Door to Transport C Access
  * Extra - dock_name: West
  > Door to Temple Sanctuary
      After Transport C Access Light Block

> Door to Temple Sanctuary; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Temple Sanctuary/Door to Transport C Access
  * Extra - dock_name: East
  > Door to Temple Transport C
      After Transport C Access Light Block
  > Event - Transport C Access Light Block
      Shoot Light Beam

> Event - Transport C Access Light Block; Heals? False
  * Layers: default
  * Event Transport C Access Light Block
  > Door to Temple Transport C
      Trivial
  > Door to Temple Sanctuary
      Trivial

----------------
Controller Transport
Extra - asset_id: 300223430
> Door to Temple Sanctuary; Heals? False
  * Layers: default
  * Normal Door to Temple Sanctuary/Door to Controller Transport
  * Extra - dock_name: NorthBottom
  > Door to Main Energy Controller
      Scan Visor

> Door to Main Energy Controller; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Main Energy Controller/Door to Controller Transport
  * Extra - dock_name: NorthTop
  > Door to Temple Sanctuary
      Scan Visor

----------------
Transport B Access
Extra - asset_id: 4273454375
Hint Features - Morph Ball Tunnel
> Door to Temple Sanctuary; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Temple Sanctuary/Door to Transport B Access
  * Extra - dock_name: West
  > Door to Temple Transport B
      Trivial
  > Pickup (Missile)
      Any of the following:
          All of the following:
              Morph Ball
              Any of the following:
                  Morph Ball Bomb
                  # https://www.youtube.com/watch?v=F167mmNCEWc
                  Boost Ball and Wall Boost (Ludicrous)
          # https://www.youtube.com/watch?v=mwdZjDuRuGM
          Space Jump Boots and Slope Jump (Intermediate)

> Door to Temple Transport B; Heals? False
  * Layers: default
  * Normal Door to Temple Transport B/Door to Transport B Access
  * Extra - dock_name: East
  > Door to Temple Sanctuary
      Trivial

> Pickup (Missile); Heals? False
  * Layers: default
  * Pickup 22; Category? Minor
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'MissileExpansion', 'connections': (), 'removals': (327910,), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 1.0}), 'instances': frozendict.frozendict({'pickup': 327887, 'hud_memo': 327911, 'streamed_audio': 327906, 'sound': 327891, 'audio_fade': 327904})})
  > Door to Temple Sanctuary
      Trivial

----------------
Temple Transport C
Extra - asset_id: 2556480432
> Door to Transport C Access; Heals? False
  * Layers: default
  * Normal Door to Transport C Access/Door to Temple Transport C
  * Extra - dock_name: East
  > Elevator to Temple Grounds
      Scan Visor

> Elevator to Temple Grounds; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Temple Transport C/Elevator to Great Temple; Custom name: Temple Transport Amber
  * Extra - scan_asset_id: 1430348762
  * Extra - teleporter_instance_id: 393260
  * Extra - keep_name_when_vanilla: False
  > Door to Transport C Access
      Trivial

----------------
Main Energy Controller
Extra - asset_id: 44045108
Hint Features - Energy Controller, Light Energy Transport, Luminoth Lore
> Door to Controller Transport; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Controller Transport/Door to Main Energy Controller
  * Extra - dock_name: SouthLight
  > Pickup (Violet Translator)
      Trivial
  > Teleporter to Agon Wastes
      After Main Energy Controller Pickup
  > Teleporter to Torvus Bog
      After Main Energy Controller Pickup
  > Teleporter to Sanctuary Fortress
      After Main Energy Controller Pickup
  > Event - Main Energy Controller Pickup
      After Sanctuary Energy Returned
  > Lore Scan
      Trivial

> Pickup (Violet Translator); Heals? False
  * Layers: default
  * Pickup 23; Category? Major
  * Extra - location_data: frozendict.frozendict({'type': 'custom', 'exclude_memo_from_removal': False, 'original_model': 'VioletTranslator', 'connections': (), 'removals': (459696, 459075, 134677499), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 1.0}), 'collision_size': frozendict.frozendict({'x': 1.0, 'y': 1.0, 'z': 2.0}), 'layer': 'Default'})
  > Door to Controller Transport
      Trivial

> Pickup (Light Suit); Heals? False
  * Layers: default
  * Pickup 24; Category? Major
  * Extra - location_data: frozendict.frozendict({'type': 'standard', 'exclude_memo_from_removal': False, 'original_model': 'LightSuit', 'connections': (frozendict.frozendict({'target': 459647, 'message': 'INCR'}), frozendict.frozendict({'target': 537330382, 'message': 'ACTV'}), frozendict.frozendict({'target': 537330382, 'message': 'ZERO'}), frozendict.frozendict({'target': 458813, 'message': 'STRT'}), frozendict.frozendict({'target': 459538, 'message': 'ULCK'}), frozendict.frozendict({'target': 459661, 'message': 'ACTV'})), 'removals': (537330383, 537330343), 'collision_offset': frozendict.frozendict({'x': 0.0, 'y': 0.0, 'z': 0.0}), 'instances': frozendict.frozendict({'pickup': 537330375, 'hud_memo': 537330376, 'streamed_audio': 537330381, 'sound': 537330373, 'audio_fade': 537330384})})
  > Door to Controller Transport
      Trivial

> Teleporter to Agon Wastes; Heals? False
  * Layers: default
  * Teleporter to Agon Energy Controller/Teleporter to Great Temple
  * Extra - scan_asset_id: None
  * Extra - teleporter_instance_id: 939982960
  * Extra - keep_name_when_vanilla: False
  > Door to Controller Transport
      Trivial

> Teleporter to Torvus Bog; Heals? False
  * Layers: default
  * Teleporter to Torvus Energy Controller/Teleporter to Great Temple
  * Extra - scan_asset_id: None
  * Extra - teleporter_instance_id: 939982964
  * Extra - keep_name_when_vanilla: False
  > Door to Controller Transport
      Trivial

> Teleporter to Sanctuary Fortress; Heals? False
  * Layers: default
  * Teleporter to Sanctuary Energy Controller/Teleporter to Great Temple
  * Extra - scan_asset_id: None
  * Extra - teleporter_instance_id: 939982965
  * Extra - keep_name_when_vanilla: False
  > Door to Controller Transport
      Trivial

> Event - Main Energy Controller Pickup; Heals? False
  * Layers: default
  * Event Main Energy Controller Pickup
  > Pickup (Light Suit)
      Trivial

> Lore Scan; Heals? False
  * Layers: default
  * Hint
  * Extra - translator: Violet
  * Extra - string_asset_id: 3277287077
  > Door to Controller Transport
      Trivial

----------------
Temple Transport B
Extra - asset_id: 2399252740
> Door to Transport B Access; Heals? False
  * Layers: default
  * Normal Door to Transport B Access/Door to Temple Transport B
  * Extra - dock_name: West
  > Elevator to Temple Grounds
      Scan Visor

> Elevator to Temple Grounds; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Temple Transport B/Elevator to Great Temple; Custom name: Temple Transport Violet
  * Extra - scan_asset_id: 2113337837
  * Extra - teleporter_instance_id: 524321
  * Extra - keep_name_when_vanilla: False
  > Door to Transport B Access
      Trivial

